Badger
Badger - Perl Application Programming Toolkit
use Badger;
# 1) have more fun
# 2) get the job done quicker
# 3) make your code shinier
# 4) finish work early
# 5) go skateboarding
# 6) enjoy life
This is the fourth version of the Badger Toolkit. It should treated as alpha quality code, edging towards beta.
The code is believed to be reliable and the release of versions 0.01 to 0.03 haven't throw up any major problems. Badger is based on code and concepts that have been used in production systems for a number of years. Most of the API is well-defined and unlikely to change significantly in future versions. However, we're not ruling anything out given that the Badger has only just been incarnated in his current form.
The documentation isn't complete, but it's not far off. Most, if not all of the important core modules are fully documented and believed to be accurate. Those that aren't fully documented yet should have skeleton documentation annotated with TODO points.
The test suite is comprehensive but incomplete. It currently contains over a thousand tests, all of which pass on the system that it has been tested on (Linux, Mac OSX, Windows XP).
The Badger toolkit is a collection of Perl modules designed to simplify the process of building object-oriented Perl applications. It provides a set of foundation classes upon which you can quickly build robust and reliable systems that are simple, sexy and scalable.
Badger was hewn from the living rock of the Template Toolkit. It represents all the generic bits of TT that aren't directly related to template processing. They're also the same kind of generic modules that have appeared in pretty much every non-trivial Perl application I've written over the past 10 years. So Badger is essentially a restrospective generalisation of what I've learnt over that time about the right way (or more accurately, some of the less wrong ways) to build Perl applications.
Badger is designed to be lightweight, fast, and as simple as it can be without being too simple. It offers convenience, convention and consistency in an attempt to improve the Kwalitee of your code and make it more Skimpy™ (which is my artistic interpretation of what Michael Schwern refers to as skimmable code - that is, code that is easy to read and also easy to skim over).
Let's take a quick frolic through the feature list forest to get an idea
what Badger is all about.
The Badger::Class module employs metaprogramming techniques to simplify the process of defining object classes. It provides methods to automate many of the annoying trivial tasks required to "bootstrap" an object class: specifying base classes, version numbers, exportable symbols, defining constants, loading utility functions from external modules, creating accessor and mutator methods, and so on. There are also methods that simplify the process of accessing class data (e.g. package variables) to save all that mucking about in symbols tables. Some of these methods will also account for inheritance between related classes, making it much easier to share default configuration values between related classed, for example.
A key feature of Badger::Class is that it does this by a process of "hygienic class construction". What this means in practice is that your object classes don't get polluted with methods that are only used to construct the class (e.g. a method that constructs accessor methods).
Badger::Class can itself be subclassed, allowing you to build your own metaprogramming modules tailored to your particular needs.
INCLUDE_PATH works).
Version 0.04 includes various minor enhancements and cleanups to the code base. This coincides with the release of Template::TT2, a new implementation of the Template Toolkit (v2) built on top of the Badger modules.
This section goes into a little more detail into the whys and wherefores of how the Badger came to be. You can safely skip onto the next section if you're in a hurry.
The Badger modules originated in the development of version 3 of the Template Toolkit. Badger is all the generic bits that form the basis of TT3, not to mention a few dozen other Perl-based applications (mainly of the web variety) that I've written over the past few years. The code has evolved and stabilised over that time and is finally approaching a fit state suitable for human consumption.
The Badger is a toolkit, not a framework. What's the difference? Good question. For the purpose of this discussion, a framework is something that requires you to structure your code in a particular way so as to fit into the framework. In contrast a toolkit doesn't concern itself too much with how you write your code (other than some basic principles of structured programming). Instead it provides a set of tools that you can add into your applications as you see fit.
You can use all, some or none of the Badger modules in a project and they'll play together nicely (convivial play is a central theme of Badger, as is foraging in the forest for nuts and berries). However, there's no rigid framework that you have to adjust your mindset to, and very litte "buy-in" required to start playing Badger games. Use the bits you want and ignore the rest. Modularity is good. Monolithicity probably isn't even a real word, but it would be a bad one if it was.
Of course nothing is ever black and white (henceforth known as the "even badgers have grey fur" principle). There's a good deal of overlap between the two approaches and benefits to be had from them both. We embrace a bit of frameworky-ness when it makes good sense, but generally try and keep things as toolkit-like as possible.
The Badger is dependency free (mind alterating substances notwithstanding). The basic Badger toolkit requires nothing more than the core modules distributed with modern versions of Perl (5.8+, maybe 5.6 at a pinch). This is important (for me at least) because the Badger will be the basis for TT3 and other forthcoming modules that require minimal dependencies (e.g. for ease of installation on an ISP or other restricted server). That's not because we don't love CPAN. Far from it - we luurrrve CPAN. We've borrowed liberally from CPAN and tried to make as many things inter-play-nicely-able with existing CPAN modules as possible. But ultimately, one of the goals of Badger is to provide a self-contained and self-consistent set of modules that all work the same way, talk the same way, and don't require you to first descend fifteen levels deep into CPAN dependency hell before you can write a line of code.
The Badger module is little more than a front-end module. It doesn't
do much at the moment, other than act as a convenient front door to which
we can nail messages of dire warning.
The ultimate goal is that this will be a facade to the other modules
in the Badger toolkit. There's a few methods in there at present to
demonstrate that, but not much. The plan is to add Badger::Facade
to implement the generic facade pattern that's shared by both Badger
and Badger::Hub (which also needs to be refactored at the same time).
Then Badger will just be a thin sub-class of Badger::Facade.
So, sorry, but there's not much to see here right now. Please move along.
This is a handy base class from which you can create your own object classes. It's the successor to Class::Base and provides the usual array of methods for construction, error reporting, debugging and other common functionality.
Here's a teaser:
package My::Badger::Module;
use base 'Badger::Base';
sub hello {
my $self = shift;
my $name = $self->{ config }->{ name } || 'World';
return "Hello $name!\n";
}
package main;
my $obj = My::Badger::Module->new;
print $obj->hello; # Hello World!
my $obj = My::Badger::Module->new( name => 'Badger' );
print $obj->hello; # Hello Badger!
Another handy base class (itself derived from Badger::Base) which allows you to create prototype objects. To cut a long story short, it means you can call class methods and have them get automagically applied to a default object (the prototype). It's a little like a singleton, but slightly more flexible.
Badger::Example->method; # delegated to prototype object
The benefit is that you don't have to worry about providing support in
your methods for both class and object method calls. Simply call the
prototype() method and it'll make sure that any class method calls
are "upgraded" to object calls.
sub example {
my $self = shift->prototype;
# $self is *always* an object now
}
Yet another handy base class, this time for creating mixin objects that can be mixed into other objects, rather like a generous handful of nuts and berries being mixed into an ice cream sundae. Yummy! Is it tea-time yet?
package My::Sundae;
use Badger::Class
mixin => 'My::Nuts My::Berries';
This is a class metaprogramming module. Yeah, I know, it sounds like rocket science doesn't it? Actually it's pretty simple stuff. You know all those things you have to do when you start writing a new module? Like setting a version number, specifying a base class, defining some constants (or perhaps loading them from a shared constants module), declaring any exportable items, and so on? Well Badger::Class makes all that easy. It provides an object that has methods for manipulating classes, simple as that. Never mind all that nasty mucking about with package variables. Let the Badger do the digging so you can pop off and enjoy a nice game of tennis. Fifteen Love!
package My::Badger::Module;
use Badger::Class 'class';
class->version(3.14);
class->base('Badger::Base');
class->exports( any => 'foo bar baz' );
These methods can be chained together like this:
class->version(3.14)
->base('Badger::Base')
->exports( any => 'foo bar baz' );
You can also specify class metaprogramming options as import hooks. Like this:
package My::Badger::Module;
use Badger::Class
version => 3.14,
base => 'Badger::Base',
accessors => 'foo bar',
mutators => 'wiz bang',
constant => {
message => 'Hello World',
},
exports => {
any => 'foo wiz',
};
We like this. We think it makes code easier to read when you set a whole bunch of class-related items in one place instead of using a dozen different modules, methods and magic variables to achieve the same thing (we do that for you behind the scenes). We like Schwern too. He understands the virtue of skimmable code. He was probably a badger in a former life.
This exports things. Just like the Exporter module, but better (approximately 2.718 times better in badger reckoning) because it understands objects and knows what inheritance means. It provides some nice methods to declare your exportable items so you don't have to go mucking about with package variables (we do that for you behind the scenes, but you're welcome to do it yourself if getting your hands dirty is your thing).
Oh go on then, I'll give you a quick peek.
package My::Badger::Module;
use base 'Badger::Exporter';
__PACKAGE__->export_all('foo bar $BAZ');
__PACKAGE__->export_any('$WIZ $BANG');
__PACKAGE__->export_tags({
set1 => 'wam bam',
set2 => 'ding dong'
});
As well as mandatory (export_all) and optional (export_any) exportable items, and the ability to define tag sets of items, the Badger::Exporter module also makes it easy to define your own export hooks.
__PACKAGE__->export_hooks({
one => sub { ... },
two => sub { ... },
});
The Badger uses export hooks a lot. They make life easy. For example, you
can use the exports hook with Badger::Class and then you don't have
to worry about Badger::Exporter at all.
package My::Badger::Module;
use Badger::Class
exports => {
all => 'foo bar $BAZ',
any => '$WIZ $BANG',
tags => {
set1 => 'wam bam',
set2 => 'ding dong'
},
hooks => {
one => sub { ... },
two => sub { ... },
},
};
This defines some constants commonly used with the Badger modules. It also provides a base class from which you can derive your own constants modules.
use Badger::Constants 'TRUE FALSE ARRAY';
sub is_this_an_array_ref {
my $thingy = shift;
return ref $thingy eq ARRAY ? TRUE : FALSE;
}
This provides some debugging methods that you can mix into your own modules as and when required. It supports both compile time and run time debugging statements ("compile time" in the sense that we can eliminate debugging statements at compile time so that they don't have any performance impact, "run time" statements aren't eliminated but can be turned on or off by a flag). And hey, we can do colour! woot! Thirty Love!
An exception object used by the Badger's inbuilt error handling system. Try. Throw. Catch. Forty Love!
This is a whole badger sub-system dedicated to manipulating files and directories in real and virtual filesystems. But I'm only going to show you a two-line example in case you get too excited.
use Badger::Filesystem 'File';
print File('hello.txt')->text;
Sorry, you'll have to read the Badger::Filesystem documentation for further information.
Codecs are for encoding and decoding data between all sorts of different formats: Unicode, Base 64, JSON, YAML, Storable, and so on. Codecs are simple wrappers around existing modules that make it trivially easy to transcode data, and even allow you compose multiple codecs into a single codec container.
use Badger::Codecs
codec => 'storable+base64';
my $encoded = encode('Hello World');
# now encoded with Storable and Base64
print decode($encoded); # Hello World
Somewhere over the rainbow, way up high, there's a Badger debugging module that relies on some colour definitions. They live here. One day we'll have a yellow brick road with birds, flowers and little munchkins running around singing and dancing. But for now, we'll have to make do with a rainbow with a pot of strong coffee brewing at the end.
It's a test module. Just like all the other test modules, except that this one plays nicely with other Badger modules. And it does colour thanks to the Rainbow someone left lying around in our back garden!
Rather like the kitchen drawer where you put all the things that don't have a place of their own, the Badger::Utils module provides a resting place for all the miscellaneous bits and pieces. It defines some basic utility functions of its own and also acts as a delegate in case you need any of the functions from Scalar::Util, List::Util, List::MoreUtils, Hash::Util or Digest::MD5. It can also act as a base class if and when you need to define your own custom utility collection modules. You are *so* lucky.
Game, set and match: Mr Badger.
Some, but not properly documented yet. Use the source, Luke.
Returns a Badger::Hub object. This is going to be (re-)factored RSN.
Delegates to the Badger::Hub codec() method to return a Badger::Codec object.
my $base64 = Badger->codec('base64');
my $encoded = $base64->encode($uncoded);
my $decoded = $base64->decode($encoded);
Delegates to the Badger::Hub codec() method to return a Badger::Config object. This is still experimental.
This module doesn't actually do much at the moment. It's just the front door. Or the frame where the front door is supposed to go.
Andy Wardley http://wardley.org/
Copyright (C) 1996-2008 Andy Wardley. All Rights Reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.